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Buzze Chonow

Tetris Wouldn't Succeed at The Game Awards — An Additional Classification Might Solve This

Whenever a significant prize-giving event nears, one notices an outcry to include fresh award types to honor underappreciated efforts and satisfy the passions of followers who have specialized interests.

My colleague made the case advocating for terror-themed awards. It would be amazing. The same goes for strategy board titles, this being someone's personal cause. But they will have to forgive me if I try to elbow in front just as with other single-minded supporters, I possess a compelling case backing this proposal stands as crucial and significant. The demand is this: There should be a category for puzzle games.

The Genre Classification Challenge

Classifying creative works isn't exact; it remains highly personal, and it will always spark debates concluding with vague boundaries. It's understandable that film award organizations don’t do it. Yet it remains an essential concession in the world of interactive entertainment, showing incredible range it's challenging to consider them a single creative category.

For the full spectrum of achievement in video games to be recognized, and to ensure all game types to have a chance for representation, genre categories are essential.

Existing Game Classification System

Prominent interactive entertainment events currently feature award types recognizing Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these award types actually cover numerous genres, and you can find room accommodating various experiences.

Different situation exists for puzzle games. No suitable classification appears for their placement. Examine these examples from outstanding current releases, showing diverse approaches: building puzzles of one title, fast-paced pattern recognition from another release, thought-provoking social scenarios in another game. What category would fit them within current classifications? Simply put, no category fits.

The Representation Problem

Many instances occur of brilliant puzzle games released every year without proper recognition at major award shows, if they accidentally match award groups including Mobile Game, VR/AR Game, and the highly challenging Indie races.

  • An iconic brain-teaser got overlooked completely in 2014
  • Another imaginative release received no nominations during that ceremony
  • Popular arranging title got ignored recently
  • Just some puzzle games managed to sneak into small studio or handheld classifications

Importance of Logic Titles

Commonly they're modest productions, however the design behind logic titles holds tremendous importance. Well-known matching games stand as most popular titles globally maintaining this status for many years.

The famous puzzle experience competes with famous sandbox experiences claiming status as best-selling game of all time; it’s also in the running for best game of all time. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation across multiple categories.

Proposal and Rationale

Logic titles wouldn't face that issue. It would be easy to populate five nominees with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, given the need to exclude many worthy titles.

Restating the point, these include experiences without proper classification in important events. Logic title developers operate at the challenging frontier game development, creating some of essential manifestations within interactive entertainment. Comparable to cinema stunt performers, they deserve recognition. Let’s not keep them waiting decades.

The writer

Katrina Dominguez

A tech enthusiast and writer with a passion for exploring emerging technologies and their impact on society.

Buzze Chonow

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